- After every game, you earn XP towards a random card in your deck. This card XP is called Booster. Once a threshold of Boosters on a card is reached, you gain the ability to visually upgrade the card. This upgrade costs a certain amount of in-game currency, called Credits.
- Upgrading a card increases its rarity, which causes the card to gain a cosmetic effect, and also increases your Collection Level. Lower-level upgrades increase your Collection Level by 1, but higher-level upgrades can increase by 2 or more.
- Increasing your Collection Level is the main way you acquire more cards. Early on you receive a new card every two Collection Levels. Those early unlocks will be the same for every player. So everyone will get Jessica Jones at Collection Level 2, Kazar at Collection Level 4, etc.
- At Collection Level 16, you begin to receive currency as rewards and new cards. From then on, it looks like every two levels will grant you an alternating reward of currency (either Credits or Boosters) or a Mystery Card.
- This Mystery Card is pulled randomly from a set pool of cards. This means each player will unlock different cards at the various levels along the Collection Level reward track, making collections unique for players even if they have the same Collection Level.
- The Season Pass also offers a way to acquire new cards. To progress along the season pass reward track, you complete daily missions, which award season pass XP. At certain levels along the season pass, you can unlock new cards. These cards will be the same for every player.
- Completing the daily missions also awards you a small number of Credits.
- In addition to daily missions, there are season pass missions that grant higher levels of XP, but are a bit more difficult to complete. These are broken up into sets of missions, called chapters. You must complete all the missions in a chapter to unlock the next chapter.
- Additional unlocks on the season pass included player avatars, card art variants, and in-game currency, including the premium currency, Gold.
- Each month there will be a new Season Pass with new rewards and Season Pass missions.
- There is a free version of the season pass with limited rewards. The premium Season Pass has greater rewards (including season pass exclusive cards) and will cost $10.
- After the month ends, the season pass exclusive cards will go into the regular card pool. So F2P players will be able to earn them after the season pass expires via the Collection Level track.
- Nexus Events are another way of earning rewards. They are loot boxes that you can buy with a premium currency exclusive to Nexus Events that contain random rewards, either common, such as Credits or Boosters, or more rare rewards, such as cards, avatars, or art variants.
- The Nexus Event currency will be earnable via reward tracks in the game and purchasable for real-world money in the shop.
- You can purchase boxes that contain only 1 reward or multiple rewards, up to 10 reward pulls (or possibly more).
- There will likely be 1 or 2 cards available per month that can only be acquired from Nexus Events. After the event ends, the card will go into the regular card pool.
- The Nexus Events will repeat periodically, so if you missed a unique reward the first time around, you can possibly acquire it when the event repeats.
- There will be a pity timer on the items rewarded in the Nexus Event.
- Nexus Events are not in the game yet but will be “soon”.
- In the Shop, you can use Gold to unlock card art variants. Each variant costs 750 Gold each.
- You can also use Gold to purchase Credits. A bundle of 150 Credits costs 120 Gold and a bundle of 500 Credits costs 400 Gold. There also was a free bundle of 50 Credits, which presumably would refresh daily.
- You can purchase Gold directly with real-world money. Bundle prices were 300 Gold for $4.99, 700 Gold for $9.99, 1450 Gold for $19.99, 2600 Gold for $34.99, 3850 Gold for $49.99, and 8000 Gold for $99.99.
- There was also a section for “Fast Upgrades”. Here, you could spend your Credits to buy the needed Boosters to upgrade cards from your collection without having to play them in decks. The shop will offer 3 random cards from your collection for an upgrade, and the cards offered will be refreshed every 8 hours.
- Additionally, if you don’t have enough Credits to purchase a Fast Upgrade on a card, you can reduce the Credit amount needed by earning Boosters for that card. Every Booster point you gain is worth a 5 Credit discount.
- Another way to earn rewards in-game was through ranked play. As you gain rank, you unlock additional rewards. These rewards are available immediately, not at the end of the season.
- You rank up by gaining cubes. Ranks 1-10 are the starter ranks and it only takes 1 cube to go up in rank. After hitting rank 10, it takes 10 cubes to gain a rank.
- The ranks go from 1 to 100 and are named accordingly:
- Rank 1 - Recruit
- Rank 5 - Agent
- Rank 10 - Iron
- Rank 20 - Bronze
- Rank 30 - Silver
- Rank 40 - Gold
- Rank 50 - Platinum
- Rank 60 - Diamond
- Rank 70 - Vibranium
- Rank 80 - Omega
- Rank 90 - Galactic
- Rank 100 - Infinite
- The rewards for the ranks were:
- Rank 5 - card back
- Rank 10 - 100 Credits
- Rank 20 - 10 Boosters
- Rank 30 - 200 Credits
- Rank 40 - 20 Boosters
- Rank 50 - Shocker avatar
- Rank 60 - 300 Credits
- Rank 70 - Quiksilver avatar
- Rank 80 - 500 Credits
- Rank 90 - 500 Gold
- Rank 100 - Hulk avatar
- Rank 10 is a confirmed rank floor. You can’t lose cubes and go below that rank. It is unknown if there are any additional rank floors higher on the ladder.
“Hot” and “Featured” Locations
- New locations will be released into the game every week.
- For two days after its release, that location will be “featured”, which means it will be seen in games much more often than usual.
- The rest of the week, that location will just be in the regular location pool.
- On Sundays, a random location from the pool will be designated a “hot” location and will show up in games more often, just for that day.
New Game Mode
- Another game mode is in development which will be announced in the future.
- There will be rewards associated with the new game mode, with approximately one new card a month being released via this mode.
- Ben Brode says it is his “favorite” and “most competitive” way to play the game.
PC & Mac Version
- The PC version is still being worked on but no specifics on how it will look or when it might release.
- Mac version is being discussed but not yet in the works. Most of the team is on Macs
- though, so there is the internal motivation to have a native Mac client.
- Macs with M1 chips can run the iOS version of the game.
- The ability to acquire a specific card is not currently available in the game, but they are looking into ways you could do that.