Marvel Snap is the new game from Second Dinner. This studio was founded by former Hearthstone Devs Ben Brode, Yong Woo, and Hamilton Chu. While it is a collectible card game like Hearthstone or Magic Arena, the collection process is totally unique. With this in mind, I will know outline how you obtain cards in the game:
So you start off with a starter deck that consists of these cards:
During the tutorial, you will also get Sentinel, which the game instructs you to replace Shocker with in your deck. The idea is to show you how deck building works and how the collection screen works. So the question after that is how do you get more cards?
So when it comes to upgrading your collection, the game wants you to upgrade your cards. While there is no rarity to how difficult cards are to acquire, a rarity system determines how you progress in unlocking new cards.
All cards that you get begin as common and can be upgraded to higher rarities. When you upgrade a card, the visual appearance changes. The table below outlines rarities and how the upgrade process works:
|Common||Normal Card Art|
|Uncommon||Art breaks out the frame|
|Rare||Art gains a 3D effect|
|Epic||Art gains an animation|
|Legendary||Logo on the card becomes shiny|
|Ultra||Card border becomes animated|
|Infinity||Split the card into two copies|
So once a card gets upgraded to Infinity, the card is split into a second copy, which starts off as common again. The difference this time is that the card will have a visual effect to show that it is an Infinity rarity. According to Ben Brode, this will be a glossy foil effect.
So assuming that you hit Infinity rarity with that card again, it would split once more. It would gain more special effects to its art and you can continue this process. According to the developers of the game, this goes on indefinitely stacking more and more visual effects on the card. The original card will still remain in your collection so you can choose to play with it instead if you dislike the upgraded visual effects.
Now that we have covered all the rarities of the cards, we will talk about how to upgrade each card by rarity.
Boosters are awarded by playing the game. You get them to a random card after each match of the game. The amount of boosters depends on how many turns that game went. So if you surrender in the first round, you would get a single booster. If you finished the game on turn six, you would be awarded six boosters. As per the above upgrading picture, it takes five boosters to upgrade a card from common to uncommon. After that, you would continue down the visual reference to see how many boosters you need to upgrade to the next rarity level.
You also need to spend credits to upgrade a card’s rarity. Credits are the in-game currency.
|Rarity||Number of Boosters||Number of Credits||Notes|
So every time you upgrade a card, you gain collection levels. Advancing your collection level is the main way to acquire more cards. The higher you go in collection level, the more cards you will have access to.
This is the start of what your collection will look like. Up until level fourteen, the rewards are locked and will be the same thing for everyone. After that, you will get what is known as a mystery card. This draw is fairly random and while one person might get carnage at say level 14, another might not get him until 63. So you’re probably wondering how much per level advancement each card gets you on the collection track. I have a handy table below to illustrate:
|Rarity||Moves on Collection Chart||Notes|
Well that covers all the ways to collect cards in the current game. Based on current math, the best way to unlock as many cards as possible is to focus on upgrading a single card to Infinity and then splitting it. This will give you the most amount of progress per resource.
If you have any questions or comments please feel free to comment below. If you play daily, you will steadily grow your collection and eventually unlock all the cards.